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Neil Conway <nei### [at] yahoocom> wrote:
> Anyway: here's the question (at last!). The media-emission process looks
> ideal except for the fact that the docs say it doesn't actually light up
> objects in the view, but rather just emits light which is viewable by the
> camera. So, is it possible to patch povray to make it treat the emission
> from the media as a "real" light source? Would this patch be a major job?
Making an accurate simulation of an emitting media casting light to the
scene would be such a slow process that it's probably completely out of
possibilities.
The radiosity feature of POV-Ray can be made to take media into account
at a certain level of accuracy. You can try it if it's enough.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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