POV-Ray : Newsgroups : povray.general : Texture maps different in 3.5 even when using #version : Re: Texture maps different in 3.5 even when using #version Server Time
5 Nov 2024 20:15:26 EST (-0500)
  Re: Texture maps different in 3.5 even when using #version  
From: Warp
Date: 4 Feb 2003 08:44:51
Message: <3e3fc3d3@news.povray.org>
Not My Real Email Address <ano### [at] anoncom> wrote:
> 3) povray 3.5 does not recreate image correctly from my source code
> generated for previous version of povray (3.0, 3.1-compatible megapov0.5)

  Is it supposed to?
  The #version directive only emulates older versions at language level.
It does not emulate older versions at rendering level. (Eg. you won't get
halo back, no matter how many #version directives you write.)
  There have been many changes which are not affected by #version because
they are not a simple language syntax thing.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.