Lutz,
I was wondering if someone would bite on that ;~^)-
Here's the pertinant part of Chris's post:
"To use multiple bent objects you can declare the
results of the bend:
#declare [bend options here]
#declare BentObject = #include "bend"
object {BentObject translate x*10}
object {BentObject scale 2 rotate y*90 translate -z*5}"
The important thing being the second line. "BentObject" would be the name of
the object. The parent object and all of the reference objects all have the
same name.
Hope that helps.
Steve
Lutz Kretzschmar <lut### [at] stmuc com> wrote in message
news:trjt3vgm0uc9etcb49qqfp6194aq4m9n98@4ax.com...
> Hi Steve Shelby, you recently wrote in moray.win:
>
> > He had > the solution; it's very simple, but not something I would have
ever been
> > able to come up with on my own.
> Care to share it?
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
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