POV-Ray : Newsgroups : povray.binaries.animations : Mechsim Problems 2 : Re: Mechsim Problems 2 (divx 5.0.3) Server Time
19 Jul 2024 11:31:09 EDT (-0400)
  Re: Mechsim Problems 2 (divx 5.0.3)  
From: Troy S  Ristow
Date: 3 Feb 2003 02:25:08
Message: <3e3e1954@news.povray.org>
"Andrew" <ast### [at] hotmailcom> wrote in message
news:3e3dba83@news.povray.org...
> This further demonstrates the problem I've been having with the
> dominoes.  Note that the sphere is moving fairly rapidly when it hits
> the first domino, faster (I think) than the dominoes further down the
> line that go through each other.
>
> I've included the full scene this time, and hopefully it's close enough
> to the minimal case.  It should be fairly close in structure to the
> tutorial code, as that was what I was working from.
>
> Am I simply using too low a step_count?  I increased it 10-fold from the
> last animation posted, but then I have no real experience of what makes
> good settings here.
>

I think the problem is with the collisions between masses and faces.  I
increased the number of masses in the vertical direction and ran a simple
test.  I also decreased the number of time steps by a factor of 10 for the
test and it seems to work just fine.


...

     step_count 500
     time_step (1/30)/500
...

    group {MechSim_Generate_Box(<0,0,0>, 0.025, 100, 200000, 5000, true,
<0.5,1.0/9,0.1>, <2,10,2>, Move, 4)}


--- Troy


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Attachments:
Download 'mechtest.avi.dat' (168 KB)

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