POV-Ray : Newsgroups : povray.binaries.animations : Mechism Problems : Re: Mechism Problems Server Time
19 Jul 2024 11:28:40 EDT (-0400)
  Re: Mechism Problems  
From: Andrew Cocker
Date: 1 Feb 2003 18:16:24
Message: <3e3c5548@news.povray.org>
"Andrew" <ast### [at] hotmailcom> wrote in message
news:3e3c2a58@news.povray.org...
> (Apologies for originally posting on p.a. - it looked like p.b.a to my
> tired eyes...)
>
> OK, I've been trying out the Mechsim part of Megapov, and I'm running
> into problems.  Could anyone explain why the fourth domino is
> "transparent" to the one that should push it over, but everything else
> works?  Here's the topology block I'm using:
>
> topology {
>
> #declare Move = transform {rotate <0,90,10> translate <2,0.001,0.001>}
>
> group {MechSim_Generate_Box(<0,0,0>, 0.025, 100, 20000, 5000, true,
> <0.25,0.25,0.05>, <3,5,3>, Move, 3)}
>
> #declare loop = 0;
> #while (loop < 5)
>
>     #declare Move = transform {rotate <0,90,0> translate
> <1.5-(loop*0.5),0.001,0>}
>
>     group {MechSim_Generate_Box(<0,0,0>, 0.025, 100, 20000, 5000, true,
> <0.25,0.25,0.05>, <3,5,3>, Move, 3)}
>
>     #declare loop = loop + 1;
>     #end
>
> save_file "dominoes.mech"
> }

At a guess, I'd say the problem is that the third domino is hitting the fourth with
the most
force out of all of them, and the settings somehow aren't correct, so domino 3 goes
inside
domino 4. I still mainly guess what settings to use when I use mechsim, so I can't say
for
definite, but it could be that your step is not small enough.

If this doesnt help, then probably better waiting for Christoph to reply.

All the best,

Andy Cocker


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