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Entre otras cosas, Dennis Miller tuvo a bien escribir:
> Or you can declare an object and then use it numerous times... transform
> the declared object and you get what you want.
Yes, that's the way if all the objects are the same as the "reference" one.
But if they are of different kind (a sphere, a box, a cone, an mesh...),
declaring the transform is the best way, isn't it?
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