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Or you can declare an object and then use it numerous times... transform the
declared object and you get what you want.
D.
"Jellby" <jel### [at] M-yahoocom> wrote in message
news:3e3bd775@news.povray.org...
> Among other things, Steve Shelby wrote:
>
> > Hi,
> > I've been working with Moray for a couple years, and just recently
started
> > learning to manipulate scenes in PovRay. One thing Moray has that I like
> > is the ability to create "reference objects", so that if you transform
the
> > first object, all of the reference objects will automatically be
> > transformed in the same way. This is a great time saver. Does PovRay
have
> > a way of doing the same thing?
>
> Well... you can #declare a transform and then reuse it as many times as
you
> wish.
>
> --
> Linux User #289967 (counter.li.org)
> PGP Pub Key ID: 0x01A95F99 (pgp.escomplinux.org)
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