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Hi Andrew,
I've been playing around with the mechsim patch for a while, but did'nt find
out how to give different textures to different masses : how did you do that
?
BTW : great idea to animate the ligth this way !
Philippe
3e370e37@news.povray.org...
> Hi,
>
> After having another play with the mechsim patch in MegaPOV 1.0, I came up
with this. It's my
> first try at accessing the simulation data directly, rather than relying
on the inbuilt
> visualisation macros.
>
> Any comments welcome.
>
> (The chain uses Chric Colefax's Link include)
>
> All the best,
>
> Andy Cocker
>
>
>
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