Arg! I left out the fact that I had also changed the sky_sphere to:
sky_sphere {
pigment {
gradient y
color_map {
[0 color rgb .75]
[.5 color rgb 1]
[1 color rgb .75]
}
}
}
And added a normal to the elox texture:
normal {bumps 0.05 scale 0.01} // just to have one present
And.... your reflection with falloff 4 didn't make sense to me without a
variation from min to max:
reflection {0.01, 0.1 falloff 4}
I think I'm done now :-)
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