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Vadim Sytnikov <syt### [at] rucom> wrote:
> Interesting. Besides *MUCH* harder heap debugging with 'new' operators, I
> know no significant differences (it did not seem like meat calling ctors).
If you allocate an array of objects with malloc(), they will not be
constructed. When you free() the array, the objects will not be destructed.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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