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Vadim Sytnikov <syt### [at] rucom> wrote:
> Well, as to the code... it works for me perfectly.
Do you know what is the problem with the code?
It does not explain *how* it does it. A clear explanation of how it is
done and the possible advantages and disadvantages would be good. It may
be done in such a way that it's not suitable for the original application
(eg. because of memory usage inefficiency).
As for translating it to C++, I would certainly not use malloc()
(you certainly know what's the main difference between the new operator
and the malloc() function, besides syntax, don't you?)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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