Here's a render of the cloud evolution from the point of view of a satellite
:)
I've improved the textures so they look good close-up. Much finer detail on
the turbulence of the clouds, and a sharper normal on the ground.
I'll post the source in p.b.s-f shortly...
--
Tek
http://www.evilsuperbrain.com
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3e26f53c@news.povray.org...
> I cooked this up during my lunch break today, it's a cheap way to render a
> planet. It takes only about 10 seconds to render each frame at 512x384.
This
> is 'cause it's done entirely with textures on a sphere :) no iso surfaces
or
> media.
>
> The cloud evolution is done by offsetting the cloud texture and turbulence
> by a vector dependant on time.
>
> Comments and suggestions for how to improve it are welcome :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
>
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Download 'cheapworldsat2.m1v.mpg' (465 KB)
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