I was playing around with generating geometric shapes using random
numbers constrained by certain conditions.
This one uses the following algorithm
start with a point in space
while n < some_number
add plus or minus one to one of x,y or z
if the new point is within a certain volume ( in this case, near
the surface of a sphere)
add the new point and a cylinder connecting this and the previous
point
I'm using Python to do the calcs and output a pov file, since it's much
faster that way and easier to keep track of which points are occupied
and which pairs are connected.
Anyway I thought this one looked niceish with most of the allowed
segments in place.
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