POV-Ray : Newsgroups : moray.win : Isosurface plugin : Re: Isosurface plugin Server Time
28 Sep 2024 18:35:35 EDT (-0400)
  Re: Isosurface plugin  
From: Thomas de Groot
Date: 4 Jan 2003 09:15:02
Message: <3e16ec66@news.povray.org>
Yes, this is a nice solution. Especially with the inversed comment signs!!
However, in view of the down side you mention, I think I prefer to include
the incs myself (in the include section of Moray) whenever I use the
isosurface plugin. Which is a great plugin, by the way!

Thomas

"StephenS" <ssh### [at] echelonca> schreef in bericht
news:3e158e5e@news.povray.org...
> > Oh, by the way, Stephen,
> > This is a triffle really, but would it be possible to add an "#include
> > "functions.inc" command to the plugin? Just laziness of myself, I
guess...
> >
> > Thomas
>  I had this when I was developing and testing the plugin (I'm also lazy).
I
> decided it was making the generated pov code needlessly larger, including
> functions.inc for each and every isosurface in the scene. What I chose to
do
> instead was to include it in the Scene/Settings/Includes/Scene_comments
like
> this:
> */
> #include "functions.inc"
> #include "math.inc"
> #include "transforms.inc"
> /*
> The slash and asterisk are part of what you need. I saved this in my
> MorayStart.mdl file, and have the "New Scene loads this scene" checked
(from
> View/Configuration/Moray). The default for Moray is to point to this file,
> if you haven't changed it yet. The down side is you now include these even
> if you don't use them in your file (every new file), and you may have to
> remove some if you wanted to be pov3.1 compatible.
>
>


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