POV-Ray : Newsgroups : povray.newusers : Plotting points on a sphere? : Re: Plotting points on a sphere? Server Time
4 Nov 2024 23:16:31 EST (-0500)
  Re: Plotting points on a sphere?  
From: Jessie K  Blair
Date: 2 Jan 2003 18:49:36
Message: <3e14d010@news.povray.org>
I do not know the coordinates, or how to calculate them.  Can you tell me
how to calculate them as well?

"Gleb" <gk### [at] freelocuscom> wrote in message news:3e144700@news.povray.org...
> "Jessie K. Blair" <lor### [at] aolcom> wrote in message
> news:3e13cfc6@news.povray.org...
> > I have a sphere shaped object that I wish to place many smaller spheres
> > around.  I want the smaller spheres to be plotted on the points of
> > intersection of the wireframe that a sphere would consist of, allowing
the
> > smaller spheres to be placed in a spherical shape around the first
sphere
> > object.
> >
> > Any one know how this might be accomplished?
> >
> /*
> If you know coordinates of your points
> (or at least know how to calculate them),
> you can e.g. put them in array and
> build your frame object.
> Below is working example:
> */
> //----------------8<----------------
> #declare SphereObjectCentre=<0,0,0>;
> #declare SphereObjectR=1;
> #declare PointR=0.05;
>
> #declare SphereObjectColor=<.1,1.3,1.6>;
> #declare PointColor=<0.8,1.5,0.2>;
>
> #declare Point=array[18]{
>   <0.39,0.83,-0.41>
>   <-0.94,0.13,0.32>
>   <-0.65,0.74,-0.18>
>   <0.75,-0.65,0.12>
>   <0.74,-0.5,0.44>
>   <0.46,-0.02,-0.89>
>   <-0.28,0.51,0.81>
>   <0.32,0.35,0.88>
>   <-0.69,-0.6,0.41>
>   <-0.85,-0.16,-0.5>
>   <-0.44,-0.62,-0.65>
>   <-0.48,0.49,-0.73>
>   <-0.12,0.33,-0.94>
>   <-0.17,-0.97,-0.17>
>   <-0.61,-0.13,-0.78>
>   <-0.04,-0.58,-0.81>
>   <0.45,0.87,0.2>
>   <0.92,0,0.39>
> };
>
> #declare nPonts=dimension_size(Point,1);
>
> #declare SphereObject=sphere{
>   SphereObjectCentre,
>   SphereObjectR
>   pigment{color rgb PointColor}
> }
>
> #declare PontsObject=union{
>   #declare i=0;
>   #while (i<nPonts)
>     sphere{Point[i],PointR
>       pigment{color rgb SphereObjectColor}
>     }
>     #declare i=i+1;
>   #end
> }
>
> camera {
>   location <-2,2,-2> look_at SphereObjectCentre
>   right x*image_width/image_height
>   up y
> }
>
> background { color rgb <1,1,1>}
>
> light_source {
>   0*x                  // light's position (translated below)
>   color rgb <1,1,1>    // light's color
>   translate <-20, 40, -20>
> }
>
> #object{SphereObject}
> #object{PontsObject}
>
> //----------------8<----------------
>
>


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