POV-Ray : Newsgroups : povray.documentation.inbuilt : Normal indices in mesh2 : Re: Normal indices in mesh2 Server Time
29 Apr 2024 05:40:47 EDT (-0400)
  Re: Normal indices in mesh2  
From: Greg M  Johnson
Date: 2 Jan 2003 12:42:33
Message: <3e147a09$1@news.povray.org>
I'm making a mesh2 version of a sphere sweep.  At multiple segments along
the cubic spline, I'm building a mesh2 at a given radius from the spline and
normal to its tangent.   In this case (think a simple cylinder),  would the
normals be equivalent to the vertex points themselves?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.