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> First, you need to create the sphere at the origin (<0,0,0>). That
> simplifies things a lot. You can translate it to the desired position
> later, after the texture statements.
>
> Then, you nedd to translate the texture to fit the sphere, not
> viceversa. You must know how the image_map is positioned by default.
Okay, so where I locate the sphere as I put the image map on it makes a
difference... That could be the source of the "inconsistencies" I was
seeing. Especially between identical spheres placed in different locations.
And it did seem like moving the spheres had an effect on the image map.
As you suggested, I will try creating them at <0,0,0> first and then moving
them to where I need them.
Thank you for the code examples and the documentation locations.
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