The reorient macro just provides one solution for reorienting an object.
I always makes custom solutions for the specific cases. Couldn't have
made any of my character animation work without that. In my bones
system, I have carefully decided for each bone how it should be aligned
dependent on the alignments on the other bones and the various input
data.
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk
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