|
|
> > I tried spherical, but it did not give the right effect. Everything
> > looked like it was in a fish-eye lens, with the center very magnified
> > and distorted. Using planar gives the right effect (a nice, flat,
> > picture) but is just difficult for me to figure out the logic of how
> > it positions the image within the sphere.
>
> Sorry, I read your message too fast. I see now you need a bit more
> help...
<znip>
What about:
6.4.2.8 Spherical projection
Using this projection the scene is projected onto a sphere....
Rendering the scene/image you would like to add to the sphere with a
spherical camera, and then mapping it onto the sphere with spherical
mapping, the image won't be fish-eye disorted.
Just a thought.. Or did I misunderstand the problem?
-Peter
Post a reply to this message
|
|