This is IMHO :) I do appreciate all the work of the POV-Ray developers and
community, of course!
George
"George Pantazopoulos" <the### [at] attbi com*KILLSPAM*> wrote in message
news:3e0fb3f9$1@news.povray.org...
> This is where I disagree with POV-Ray's radiosity implementation.
> Radiosity is for simulating diffuse interreflection. Simulating specular
> interactions during the process of shooting radiosity rays is a waste and
is
> better done using POV-Ray's excellent photon mapping. Fortunately this was
> easy to fix. I did it in my own personal patch, and it has resulted in
some
> nice speedups when doing two-pass renders (in scenes that contain
> reflections etc). :)
>
> George
>
> > But actually these images were just a test to see if radiosity takes
> reflection
> > and ior into account, which it does :)
> >
>
>
>
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