POV-Ray : Newsgroups : povray.binaries.images : reflective caustics with radiosity : Re: reflective caustics with radiosity Server Time
14 Aug 2024 01:24:47 EDT (-0400)
  Re: reflective caustics with radiosity  
From: Zeger Knaepen
Date: 29 Dec 2002 21:35:11
Message: <3e0fb0df$1@news.povray.org>
"JRG" <jrg### [at] hotmailcom> schreef in bericht
news:web.3e0fa5e4be56d4eb978071460@news.povray.org...
> All this is pretty interesting and all, but I doubt it's got practical
> applications. If you want HDRI and photons and no light_sources just render
> a first version with light_sources and use save_file in the photons block
> (you can stop the render just after building the photon map, you don't need
> actually render the scene). Then get rid of the lightsource/sources and
> change save_file with load_file. Simple as that. I haven't followed all
> this discussion so I apology if this was already suggested.

:)
I dind't know you could save photons :)

But actually these images were just a test to see if radiosity takes reflection
and ior into account, which it does :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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