POV-Ray : Newsgroups : povray.binaries.images : caustics with radiosity? : Re: caustics with radiosity? Server Time
14 Aug 2024 01:20:16 EDT (-0400)
  Re: caustics with radiosity?  
From: Anders K 
Date: 29 Dec 2002 10:40:53
Message: <3e0f1785@news.povray.org>
Christoph Hormann wrote:
> Because it uses a fixed table for the sample directions.  If you know a
> way for generating an arbitrary number of sample directions on the fly
> with random yet uniform distribution (and cos theta density distribution)
> you are welcome to share it... ;-)

Actually, that's easy, if I understand the question correctly: let (x, y) be
a random point in the unit circle (x^2 + y^2 <= 1), and let z = sqrt(1 -
x^2 - y^2).

Anders

--
light_source{6#local D=#macro B(E)#macro A(D)#declare E=(E-#declare
C=mod(E D);C)/D;C#end#while(E)#if(A(8)=7)#declare D=D+2.8;#else#if(
C>2)}torus{1..2clipped_by{box{-2y}}rotate<1 0C>*90translate<D+1A(2)
*2+1#else}cylinder{0(C-v=1).2translate<D+C*A(2)A(4)#end-2 13>finish
{specular 1}pigment{rgb x}#end#end#end-8;1B(445000298)B(519053970)B
(483402386)B(1445571258)B(77778740)B(541684549)B(42677491)B(70)}


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