197### [at] 3-enet...
> For lighting (rather than reflection mapping) you would not need more than
> the brightest 10% of pixels in the image, these could be lights behind a
> translucent sphere that held the matching image map so that you still had
> reflection/environment mapping. The lights would need to be directed at
the
> center of the sphere so as to avoid them illuminating the dark parts of
the
> map/sky.
In fact before I tested HDRI I tried the following method with radiosity (to
use with an environment sphere):
texture{
image_pattern{jpg "mymap"} // grayscale map used to create variations in
light intensity
texture_map{
[0 T_Sky {finish{ambient 0}
....
[i T_Sky {finish{ambient j}
....
[1 T_Sky {finish{ambient 10}
}
}
I didn't manage to get good results though. HDRI is much easier to set up
(of course having HDR maps helps a lot...).
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|