POV-Ray : Newsgroups : povray.binaries.images : Mesh2-based sphere sweep replacement : Re: Mesh2-based sphere sweep replacement Server Time
14 Aug 2024 03:23:45 EDT (-0400)
  Re: Mesh2-based sphere sweep replacement  
From: Greg M  Johnson
Date: 23 Dec 2002 23:57:20
Message: <3e07e930$1@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:3e0730a7$1@news.povray.org...
>
> The benefit is that an almost identical picture could be made with only
> about ten rows of triangles. Your method of using tiny, pixel-sized
> triangles to achieve smoothness will slow down the render and not allow
> giant sweeps due to lack of memory.
>
>

Wow.  The things you learn.  I suppose I can try to add this to the algo....


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