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I know it can do the tiling, but I couldn't tell from the French
documentation how to "map" the texture of one image on to another, which is
what the "texture transfer" effect is. Can you tell me the syntax for this?
Thanks much,
D.
"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:3e0746c0$1@news.povray.org...
> Xns### [at] povrayorg...
>
> > Yes it's the "Synthese Patch" section
>
> Btw, I've tested this feature too. It works, but it's a little
disappointing
> : it's OK for small maps made of smaller maps, like those in the examples,
> but computing a not very large map (1200*1200) took several hours on my P4
> and getting a "synthese" map right requires a lot of trial and error.
There
> goes my hope of creating 4000*4000 realistic wall and bark maps out of
> 500*500 samples...
>
> G.
>
>
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>
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