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Good points.
1. In this render the top of the waterfall seems almost invisible, I don't know
what I changed that caused this. The ripples are just placeholders at the
moment, I'll put in some more realistic ones. Mist would be nice, I'll try that.
2. Hmm... I have to agree with you. If I get time I'll redo it.
3. I think this is caused by me accidentally setting no_reflection on the glass,
so when you look through it you can't see it. Plus I can't move the camera
because that breaks the symmetry between the pouring water and the waterfall.
4. The hand texture's actually 1 flat colour! I'm surprised how good it looks,
but that's the wonder of poser for you :) I've got uv mapper so putting some
details on should be straight forward.
So, if I can I'll address all these points :)
Thanks
--
Tek
http://www.evilsuperbrain.com
Aaron <aar### [at] ihug co nz> wrote in message news:3e03df84@news.povray.org...
> I noticed a few things.
>
> 1. I think the waterfall is a bit rough. The ripples coming from the
> splashes need more attention as they should be rounded And there is
> probably a bit more foam and multiple disturbance points. Also there will
> probably be a mist coming from the fall. Perhaps a spectrum effect like a
> mini rainbow would be good?
>
> 2. I agree with the other post. The Water out of the bottle would be less.
> Also again the wave in the glass should be more rounded. Perhaps some beads
> of water from splashes on the side of the glass for detail? Also there
> would be tiny air bubbles in the water.
>
> 3. The glass looks to be missing a bit at the bottom. Change the camera
> angle or texture of the glass if this is caused by reflection.
>
> 4. The hand texture doesn't look quite right (close though!). Probably
> needs to be darker and rougher... with hairs?
>
>
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