POV-Ray : Newsgroups : povray.binaries.images : Not what I expected : Re: Not what I expected Server Time
14 Aug 2024 03:16:45 EDT (-0400)
  Re: Not what I expected  
From: Andrew Cocker
Date: 15 Dec 2002 10:40:10
Message: <3dfca25a@news.povray.org>
"cadman" <REM### [at] povraycouk> wrote in message
news:3dfb4cd0@news.povray.org...
> Two posts in a row!  Anyhow, forgive my ignorance:  if you shine a white
> light through a blue glass, doesn't the light "turn" blue?  What am I
> missing here?  I would expect the caustics here to be blue, right?  Thanks.
>
> #declare M_Royal_Blue_Glass=material {
>  texture {
>   pigment {
>    NewMidnightBlue*1.2 filter 0.75
>   }
>   finish {
>    diffuse 0.8
>    specular 1
>    roughness 0.002
>    reflection { 0.25 }
>   }
>  }
>  interior {
>   ior 1.5
>   dispersion 1.1
>   dispersion_samples 7
>  }
> }
>
> light_source {
>  <10, 75, -10>
>  color <1, 1, 1>*1.05
>  area_light
>  x*8, y*4, 8, 4
>  adaptive 1
>  jitter
>  circular
>  orient
> }
> light_source {
>  <10, 45, 10>
>  color <1, 1, 1>*1.05/2
>  area_light
>  x*8, y*4, 8, 4
>  adaptive 1
>  jitter
>  circular
>  orient
> }
>
> object {
>  center
>  material { M_Royal_Blue_Glass }
>  photons{
>   target 0.5
>   refraction on
>   reflection on
>   collect off
>  }
> }

I'm just guessing here, but I think it might relate to your dispersion samples not
being high
enough. If you turn off dispersion, do you get a blue tinted shadow?
Also, I always think that glass looks better using fresnel reflection.. you have a
constant
value of 0.25. I would try something like reflection (0.1,0.4 fresnel) (I'm sure these
values
are not technically correct.. I just made them up)

All the best,

Andy Cocker


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