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Jaime Vives Piqueres wrote:
> But, on the other hand, the POV docs encourage to use global ambient
> set to 0 for radiosity with light sources, wich is what I do usually, to
> use predefined and existant textures wich have ambient (rather than
> changing all the textures to set ambient to 0). What's the solution in
> that case? I can't think of anything right now...
I think the solution is to stop making and using textures that have
ambient in them but shouldn't.
-Xplo
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