POV-Ray : Newsgroups : povray.binaries.images : Stained Glass Revisited : Re: Stained Glass Revisited Server Time
14 Aug 2024 11:19:30 EDT (-0400)
  Re: Stained Glass Revisited  
From: Jeff M  Thomas
Date: 12 Dec 2002 20:40:33
Message: <3df93a91$1@news.povray.org>
"How Camp" <kro### [at] hotmailcom> wrote in message
news:3df8f54e@news.povray.org...
>
> "Michael Andrews" <m.c### [at] readingacuk> wrote in message
> news:3df0d6eb@news.povray.org...
>
> > Well, here's my version - the idea is based on some old pigment swirling
> > code of mine.
>
> Mike, I failed to reply in a timely manner, however your code is exactly
> what I was looking for.  Thanks, I appreciate it.  I've learned some new
> techniques.  As for my original quest for stained glass, this thread has
> changed my goals, I think.  I'm trying to find a method that yields more
> realistic results.
>
> Your code has produced some fun (albiet amateur-ish) results for me,
though!
> It actually solved a totally different problem I was having with textures.
> Thanks for that, too.  :)
>
> - How
>
>


I have yet to find a good way to programmatically carve up an image into
stained glass panes, for my own renderings I've resorted to drawing what I
want and scanning it in.

For realism I use masks of the original scanned image to 'carve' isosurfaces
into colored glass and lead objects I combine into a window. You can see two
my images that used this technique as well as some explanations and
in-progress renderings here: http://www.angelfire.com/weird2/gonk/ You can
get a good close up view of the window in the first one (Ahh Sunlight) near
the bottom of its page.

If you want to look at the code you can hunt up the IRTC entries and
download the ZIP files or e-mail me at jef### [at] twilightfaircom and I'll send
them along.

- Jeff


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