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thanks, i'll check it out. I did find however that in this instance, just
placing spheres along the spline looks reasonable from this far away. it
uses about 5000 spheres, and the parse time of maybe a second is a fine
tradeoff for a fraction of the render time.
but i need to play with your idea anyway. sounds like a good step deeper
into pov.
thanks,
ross
Alf Peake <alf### [at] peake42freeservecouk> wrote in message
news:3df5fdae@news.povray.org...
>
> "Alf Peake" <alf### [at] peake42freeservecouk> wrote in message
> > into a mesh. After seeing a discussion in p.a-u (I think) around 8
> > months ago, on how to find the tangent to a point on a spline. The
>
> OK, Pov webview strikes again, I love it :)
>
> Subject: How to get spline tangent
> Date: 21 Feb 2002 05:05:46 EST
>
> http://news.povray.org/povray.general/22402/
>
> Alf
>
>
>
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