> spline. I havn't ever used raw triangles in pov nor have i used
splines
> other than that which defined the sphere_sweep. how hard would it be
to do
> such a thing? looking in the docs i just found an example on placing
a
> sphere along a spline, so I guess the hardest part would be
orienting the
> triangles correctly?
I tried this in an attempt to change a sphere_sweep done in Megapov
into a mesh. After seeing a discussion in p.a-u (I think) around 8
months ago, on how to find the tangent to a point on a spline. The
difference between (point) and (point+small_increment) will give a
vector, and you offset your triangle points from this by your required
radius and 90deg.
Hope this makes sense
Alf
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