You will get very visible artifacts if you define a #default texture with
finish items before including Skylight.inc. Two workarounds:
1) define you default texture after including Skylight.inc
2) adapt fiLuminous declaration in Skylight.inc (line 84) to counteract
your #default (eg specify specular 0 phong 0 reflection 0, ...)
The problem is probably much the same with #default normal items (although
I'd say these must be rarer).
This will be fixed for next release.
Povingly,
Philippe
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