POV-Ray : Newsgroups : povray.newusers : modelling smooth 3D shapes. how? : Re: modelling smooth 3D shapes. how? Server Time
5 Nov 2024 01:25:23 EST (-0500)
  Re: modelling smooth 3D shapes. how?  
From: hughes, b 
Date: 6 Dec 2002 13:30:25
Message: <3df0ecc1@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3df0d353@news.povray.org...
> "Lenx" <lenx_@hotmail.com> wrote in message
> news:web.3df0a9f8fc345827293f3c960@news.povray.org...
> > I want to model an RC-car body wich is one smooth plastic shape. Since i

with
> > an edditor. Does someone know what tools are available to make things
like
> > this? It's not realy 3D objects, it's like modelling a plane with a
certain
> > shape.
>
> Hmm, hard to imagine a 2-d shape that couldn't be modelled with some basic
CSG,
> plus, maybe, some blobs - can you point to a reference pic?

I think he just wants to do a car shell, like those used in what is called
Funny Car drag races. The plastic shell of a radio-controlled car instead.
Extruding vertexes out of a rectangle would probably do okay, hamapatch then
might be perfect. You'd want a reasonable density of grid points (vertexes)
to get the resolution needed. Unfortunately I don't use hamapatch enough to
instruct on this.

http://filebox.vt.edu/users/ddombrow/hamapatch/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.