POV-Ray : Newsgroups : povray.binaries.images : csg room : Re: csg room Server Time
14 Aug 2024 05:20:26 EDT (-0400)
  Re: csg room  
From: Apache
Date: 6 Dec 2002 11:56:20
Message: <3df0d6b4$1@news.povray.org>
I think that's a good idea! And I have another idea: I could easily convert
the floor part into a piece of perl-script that write a (huge?) include file
that parses faster than this extremely nested set of macros.


"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3df0ad53@news.povray.org...
> Apache wrote:
> > Tiles will be smaller (twice as small <--> tilesurface *= .25 <-->
> > amount of tiles *= 4), but then the parsing process will need lots of
> > time.
>
> Why not render a section of tiles from above and use the resulting render
as
> an image map & bump map, i think as your making them smaller anyhow you
wont
> notice the difference
>
> if you not 100% happy with the results you can always swap back to csg
floor
> for the final render
>
>
> --
>
> Rick
>
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