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> While looking again at you picture, i notiched something strange.
> The beerglass is placed half on the mugmap, if i place my beer like that i
> always get my paints wet.
My material for the beerglass
/*-------------------------------MATERIALS-*/
#declare Mat_VerreBiere=
material {
texture {
pigment{color rgbt<1,1,1,1>}
finish{specular .5 roughness 0.001 ambient .0 diffuse .0}
}
interior {ior 1.5
fade_distance .1 fade_power 2
fade_color rgb <0.9, 1.0, 0.95>*.8
media { absorption .2 samples 1,1 method 3 }
}
}
/*------------------------------BEERGLASS-*/
#declare GlassBeer =
lathe{
cubic_spline
14,
<0.003207,-0.003207>,
<0.000000,0.017639>,
<0.093006,0.019243>,
<0.240532,0.009621>,
<0.359195,0.008018>,
<0.299864,0.117059>,
<0.315899,0.198840>,
<0.279018,0.352781>,
<0.381645,0.922041>,
<0.352781,0.922041>,
<0.197237,0.242136>,
<0.131491,0.107438>,
<0.000000,0.093006>,
<0.000000,0.099420>
material {Mat_VerreBiere}
translate y*0.001
photons {
target .1
refraction on
reflection on
}
hollow
}
/*----------------------------------------------------*/
object{GlassBeer translate <where, you, want>}
/*----------------------------GLOBAL_SETTINGS*/
global_settings{
max_trace_level 100
photons {
spacing .01
gather 1,100
}
}
/******************************************/
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