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TinCanMan wrote:
>
> The area light shows the correct 'soft shadowing' of the sphere, however,
> the phong highlight is identical to that of the point light and the
> shadowline is similar save for a bit of softening. (*This is how it is
> intended to work though, according to the docs)
> Any other comments on this?
IMO it would be nice to have "real" area lights. By this I mean an adaptive
array of point light sources including jittering. It would be faster than
an array of point lights, but I know that it would also be slower than
the current "area lights". However, isn't raytracing supposed to be slow?
Thomas
P.S.:Some years ago, I tried to hack the code to change this behavior.
Since my knowledge of the povray sources was (and still is) small, I failed
and lost interest later on.
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