POV-Ray : Newsgroups : povray.binaries.images : Stained Glass Revisited : Re: Stained Glass Revisited Server Time
14 Aug 2024 05:13:49 EDT (-0400)
  Re: Stained Glass Revisited  
From: Ross Litscher
Date: 4 Dec 2002 14:54:03
Message: <3dee5d5b@news.povray.org>
wow, i'd hate to have to cut, grind, foil and solder(sp) all those pieces.


How Camp <kro### [at] hotmailcom> wrote in message
news:3dee500c@news.povray.org...
> I recognize there have been questions from time-to-time in the newsgroups
> related to stained-glass windows.  As I've read through them, I've run
into
> some questions.  I'd like to create a stained-glass window based on an
image
> map I have.  In my simplistic approach, I thought of placing a transparent
> crackle texture over my image, and then somehow coloring each of the
> 'pieces' in the texture to be the dominant color below.  Once the image
was
> created, I could take the resulting output and use various filter values
to
> allow light to pass through certain glass more than others, etc.
>
> However, I'm not sure if this is really possible, or if it's the easiest
way
> to create this stained-glass effect.  Can one come up with a method to
> 'color in' a piece of the crackle pattern?
>
> My latest sad and sorry attempt is attached.  I need to somehow know what
> the color is behind each of these pieces.  The center color, average
color,
> whatever.  Something that allows me to transform each crackle 'piece' into
a
> solid color.
>
> I messed around a bit with some of the filters recently posted in p.b.i by
> Gena Obukhov (thanks!).  The result (second image showing square-ish
> patterns) is more like the effect I'm looking for, but I'd rather not have
> squares - the crackle pattern is more what I'm after.
>
> Er, so... anyone know how I can work out a similar effect?
>
>
>
>


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