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Thanks for the reference. I had read your post before starting this project
and it is what gave me the idea. I missed the part about interior_texture
though so I couldn't get it to work.
The solution shown here is kind of the invers of sub-surface scattering.
There is a transparent outer shell that contains an absorbtion media (white
at the moment) the iner shell is the same object with an opaque,
double_illumnate, no_shadow texture, and brilliance turned down to 0.05.
I'll go back and fiddle with the modle after finals are over and see if I
can get it to work.
Thanks
JFMILLER
"Peter Popov" <pet### [at] vipbg> wrote in message
news:s6cruus5lb1e4p98hhutinacno69uv8i4h@4ax.com...
> On Tue, 3 Dec 2002 22:53:16 -0800, "jfmiller" <jfm### [at] hotmailcom>
> wrote:
>
> >I tried to use subsurface scattering but it didn't come out right. By
the
> >time I made the media dence enough to not be transparent I also succeeded
in
> >blocking all the light.
>
> <shameless plug>
>
> Perhaps this can help?
>
> http://news.povray.org/povray.binaries.images/28847/?mtop=204509&moff=10
>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vipbg
> TAG e-mail : pet### [at] tagpovrayorg
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