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Christoph Hormann wrote:
>
> Thomas Willhalm wrote:
>>
>> Hello,
>>
>> if I remember correctly, I came across some code in povray or one of its
>> patches that calculates the gradient of a pattern or function. By this
>> I mean a function that numerically finds the direction of a real valued
>> function f at some point p in space in which f increases most. This was
>> done by evaluating the function slightly off p. To improve numerical
>> stability, the code in question used the four vertices of a tetrahedron
>> and evaluated the function f there. So, if v1,...,v4 denote the vertices
>> of a tetrahedron centered at the origin, the function f was evaluated at
>> p+v1, p+v2, p+v3 and p+v4.
>>
>> Unfortunately I cannot find this code anymore. Does somebody know what
>> I'm writing about and the file to look at?
>
> You have some POV-SDL based macros for gradient calculation in
> 'math.inc'. Apart from that the isosurface normal calculation code does
> something similar too, function 'IsoSurface_Normal()' in 'isosurf.cpp'.
Thanks, this function does what I want, although it's not the function
I vaguely remember. Perhaps it was in a different program, but I have
no clue what program this should be.
Thanks again
Thomas
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