Johan Feyaerts <joh### [at] no_spamskynetbe> wrote in message
news:3debb9b2$1@news.povray.org...
> I'd try to bring a bit more randomness in the splash where the liquid hits
> the water surface. It looks a bit artificial/static.
I think the problem is the surface is too flat. I'll probably use a heightfield
or isosurface for them.
Obviously this isn't finished yet so I'll tweak everything more once I've got
the right materials in there.
--
Tek
http://www.evilsuperbrain.com
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