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> I have to say i really like the floor texture. is that an image/bump map or
> what?
>
No image map, just reflection.
The floor is just made of height_field tiles and one of the
tiles is created like this:
#declare HF_Resolution = 3; // 0 to use a box
#local N_Wood1 = pigment { wood
turbulence 0.1
octaves 8
rotate 90*y
scale <0.08, 0.05, 0.05>*0.6
}
#if (HF_Resolution > 0)
#declare WoodTile1 = height_field {
function 128*HF_Resolution, 128*HF_Resolution {
pigment{N_Wood1}
}
#else
#declare WoodTile1 = box { 0, 1
#end
texture{T_Wood1}
translate -0.5
scale <20, 0.01, 20>
}
The tiles are rotated and put together to create the checkered
floor look and I did use only two different height_fields for the
complete floor because due to the rotation the repetition is not
very noticable.
-Ive
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