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Ok, I should have mentioned it. The dragon is the old
Zygote (meanwhile DAZ) dragon model. Posing and
a little morphing done with Poser (not only useful for
females). As usual tweaked with Wings3d (removed
some useless triangles to save memory, surface subdivision
for other parts to make them more smooth, removed the
eyes and replaced them later with simple pov-spheres to
save even more memory). UV-mapping is also removed
from the mesh, for better use with procedural texture.
The skull is completely done with Wings and the socket
is simple CSG
-Ive
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