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hughes, b. wrote:
> Hmmm. Those are very different alright. However... I just tried a test run
> of your scene script and using a count of 400 (much faster than at 1600) and
> error_bound 1.0 it looks okay too. So, guess what I'm wondering is, how is
> your patched POV better than using other values in the official POV? I
> realize of course that the settings I used might not work out for other
> renders, plus I only checked with a tiny resolution to see it quicker.
Using a high error_bound will smooth out a lot of the noise, but also
smears the shadows.
I've attached a cropped piece of the same scene run with
radiosity {
pretrace_start 16/image_width
pretrace_end 2/image_width
count 400
nearest_count 15
error_bound 1
recursion_limit 2
low_error_factor .2
gray_threshold 0.0
minimum_reuse 0.001
brightness 1
adc_bailout 0.01/30
max_sample 30
normal on
}
The flat surfaces look nice and smooth, but compare the shadows around
the chairs to those in the previous images I posted - you'll see that
the lower error_bound gives a sharp shaddow edge which you would expect
to get from a light like this.
Mike Andrews.
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