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> I just checked, and indeed, POV-Ray seems to be antialiasing after gamma
> correction. Bad!! This should really be fixed, but as a workaround, you can
> render with Display_Gamma=1.0 and then manually gamma-correct the image by
> 2.2.
>
Strange. I've checked it and it seems to work, but I do not understand why.
From my knowledge, simple color blending within the RGB color space
should always give that unwanted result, and I do not see what gamma
correction has to do with it. Can somebody please enlighten me.
-Ive
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