POV-Ray : Newsgroups : povray.binaries.animations : povray rocks baby (473 kbbu) : Re: That'd be too bad, I'd be so sad, I might get mad, I'd call my Dad. (473 kbbu) Server Time
19 Jul 2024 19:28:32 EDT (-0400)
  Re: That'd be too bad, I'd be so sad, I might get mad, I'd call my Dad. (473 kbbu)  
From: Greg M  Johnson
Date: 25 Nov 2002 10:27:47
Message: <3de24173$1@news.povray.org>
"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3DDF9F53.6921D3F3@onwijs.com...
>
> I'm not sure about the pancakes but it occurred to me that with
> the ridges he might apply for a role on Star Trek.
>

Imagine an entire galaxy filled with bipedal Caucasians, varying only in the
amount of latex on their noses.... Dr. Who did better with
low-budget-plausibility on this one....
But seriously, that was actually my chin pancake stack butting through the
side of the head.  I fixed it later.



> About the lips: perhaps some lipstick would work.
> I'm serious here: a bit of colour might be enough.
>

Aha. I could do this with the object function a slightly larger object than
the object used to cut the mouth hole, then just make it pink.


> Another idea might be to add a cylinder component
> to the blob slightly larger then the cylinder you cut
> out for his mouth.
>

I considered a solution like this that worked perfectly in being true to the
jaw rotation but it wouldn't have worked with a mouth changing shape in the
'x' as it made lip-sync shapes.

>
> I also realized that these test animations give a slightly
> distorted view, or actually, an undistorted view that stresses
> certain things I otherwise wouldn't notice. If for instance, he
> would move his head a bit while talking you would get a better
> 'impression' (as opposed to an exact image).
>
> Remco


yeah, cool.  Thanks for the consideration..........
Now I have 'writer's block' as far as a storyline involving 'speed' and this
character.


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