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"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3ddceee9$1@news.povray.org...
>
> "Tailkinker" <gro### [at] yahoocouk> wrote in message
> news:3ddce1d3@news.povray.org...
> > I've been working on this Star Wars ship, and want to use it in an
> > animation. For the engine glow, I've been using a rack of light_source.
> > The problem is, not only does it slow the trace down to a crawl, it
> > doesn't even look right. So: Is there a way I can get a nice blazing
> > blue-white engine flame for this ship?
> >
>
> Some emitting media? You might want to add a light as well to the media to
> illuminate the near-by bits of ship.
I got some good results using H.E. Day's method of putting a glow-like
image under the flame on the ship. Puts good light where you want it without
slowing down the rendering of objects that you can't even see the light on.
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