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Hi all!
First I wanna thank you for all the pleasant comments.
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Second, here's the beta version!
The party room is made after an existing one here in my town.
Cause I'm not very good at texturing, I'll write my (current) textures
down here and like to hear your suggestions how to improve them.
(The scaling is one pov unit ^= 1cm)
Outer walls and ceiling:
pigment { rgb <1,1,.5> } normal {granite}
Pillars: (nasty, I think I'll replace them with isosurfaces maybe)
pigment { rgb <1,1,.5> } normal {crackle 5 scale 5}
Floor: (not done at all, just rgb .6)
"dancing area":
pigment {
crackle
color_map {
[0 rgb <1,.8,.5>]
[.1 rgb <1,.8,.5>]
[.1 rgb <1,.8,.5>*.8]
[.3 rgb <1,.8,.5>*.8]
[.3 rgb <1,.8,.5>]
[1 rgb <1,.8,.5>]
}
scale 5
}
finish { reflection .1 }
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Third, I'd like to add media later, but the first experiment failed.
The render time was horrific, and the spots were gone, but no
sign of media was seeable. Any hints?
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Fourth, I made an prewiev animation.
320 frames, 320x240, png images, no AA
designed for 16 fps
Unfortunately, I haven't any Idea how to make mpeg1 from
png images. Please tell me how I can do that.
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Last, sorry for my english.
--
MfG
Manuel Kasten
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Attachments:
Download 'disco-b.jpg' (48 KB)
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