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> I think the walking algorithm is getting pretty good! The model is kinda
> funny :D
>
> Keep up with the good work,
>
> Fernando.
>
Thank you, Fernando.
I have to admit, the model is kinda funny looking.
My primary purpose while building this model was to make something functional. It
started as a series of thin cylinders for bones, roughly placed where they should be.
It's also modular -- I can change a few numbers and the body can have more or fewer
limbs and they still work with the IK macros.
I then tried to add something to make it look a little less skeletal. Thus the
bulbous "muscles" on the upper arms and legs. However, I don't know what more I can
do to make it look more natural, without compromising functionality, and modularity.
Thanks again for your comments.
Tom Bates.
--
#macro T(B)#local m=mod(B,8);#local B=floor(B/8);m#end#local C=126981491245202;#
local D=115694168992822;sphere_sweep{b_spline 16#local i=0;#while(i<16)<T(C)-4,T
(D)-4,10-i/10>.1#local i=i+1;#end pigment{rgb 1}}light_source{-10,1} //Tom Bates
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