"Andrew Coppin" <orp### [at] btinternetcom> schrieb im Newsbeitrag
news:3dd56e9e@news.povray.org...
> Gosh... I do hope that one day I'll be able to make stuff like this "in my
> spare time"! I've done things over the course of several hundred hours which
> don't look this good :'(
>
> Andrew.
Hey thanks, but the AS/400 model has a quite simple shape and most parts are just
made of unions and differences of boxes, so it's was not too difficult and I guess
you could do the same.
And because I've just seen your question in povray.advanced-users the radiosity
settings for this scene (but is is not lit ONLY by radiosity) are
radiosity {
pretrace_end 0.01
count 220
error_bound 0.25
normal on
}
and for the Vermeer scenes (they are lit only by radiosity and VEEERY slow)
radiosity {
pretrace_start 0.08
pretrace_end 0.004
count 1600
error_bound 0.2
nearest_count 10
recursion_limit 4
low_error_factor 0.5
}
but I do not recommend to start with something like this because you also have to
create all textures in a way without using specular and phong highlights (they simply
do not work without a light_source) but you have to use blurred reflection for
surfaces
you want some highlights and this is difficult to adjust and rendertime increases even
more.
You can also look at the file rad_def.inc for some basic radiosity settings.
- Ive
Post a reply to this message
|