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"Slime" <slm### [at] slimelandcom> wrote in message
news:3dd5c4af$1@news.povray.org...
> I recently made a disco ball image. My solution was to put every facet of
> the disco ball into an array, remembering its normal, and manually
calculate
> the direction light would bounce off each corner of it from a given light
> source, and then find the intersections of those with the floor (in your
> case, with each wall, ceiling, and floor separately), drawing a box
between
> the four corners of the reflection with some triangles.
>
> I resorted to this solution because I was also putting *media* in the
scene,
> and this made it a lot faster and more accurate than media photons did. In
> your case, you may just be able to increase the number of photons, since
you
> have no media.
See if you can tell how I created this effect...
http://home.mindspring.com/~grasshoppah/Disco.jpg
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